mirror of https://github.com/godotengine/godot
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input. The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe. |
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| @GDScript.xml | ||
| GDScript.xml | ||
| GDScriptFunctionState.xml | ||