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godot/servers/rendering/storage
LuoZhihao 63c124fa45 Expose `RS.mesh_surface_update_index_region`
And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
..
SCsub
camera_attributes_storage.cpp
camera_attributes_storage.h
compositor_storage.cpp
compositor_storage.h
environment_storage.cpp
environment_storage.h
light_storage.h
material_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
mesh_storage.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
mesh_storage.h Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
particles_storage.h
render_data.cpp
render_data.h
render_scene_buffers.cpp
render_scene_buffers.h
render_scene_data.cpp
render_scene_data.h
texture_storage.h
utilities.cpp
utilities.h
variant_converters.h