mirror of https://github.com/godotengine/godot
* Separates find_intersects from test_intersects for rays, and wraps the former. * Changes parameter name to "r_intersection_point". * Fixes broken old version which returned per axis t. * Returns whether the ray origin is within the AABB. * Returns intersection point when origin outside. * Returns "backtracking" intersection point when inside. * Returns sensible normal when inside. * Returns valid results on borders. * Returns robust results dealing with floating point error. Co-authored-by: Claire Blackshaw <evilkimau@gmail.com> |
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| .. | ||
| test_aabb.h | ||
| test_astar.h | ||
| test_basis.h | ||
| test_color.h | ||
| test_expression.h | ||
| test_geometry_2d.h | ||
| test_geometry_3d.h | ||
| test_math_funcs.h | ||
| test_plane.h | ||
| test_quaternion.h | ||
| test_random_number_generator.h | ||
| test_rect2.h | ||
| test_rect2i.h | ||
| test_transform_2d.h | ||
| test_transform_3d.h | ||
| test_vector2.h | ||
| test_vector2i.h | ||
| test_vector3.h | ||
| test_vector3i.h | ||
| test_vector4.h | ||
| test_vector4i.h | ||