mirror of https://github.com/godotengine/godot
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include. |
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|---|---|---|
| .. | ||
| SCsub | ||
| light_storage.cpp | ||
| light_storage.h | ||
| material_storage.cpp | ||
| material_storage.h | ||
| mesh_storage.cpp | ||
| mesh_storage.h | ||
| particles_storage.cpp | ||
| particles_storage.h | ||
| texture_storage.cpp | ||
| texture_storage.h | ||
| utilities.cpp | ||
| utilities.h | ||