mirror of https://github.com/godotengine/godot
The method _generate_serial_child_name is indeed called relatively often in editor mode, but that commented out code chunk hardly adds to its slowness (and with the default setting, not at all). Also did various related code cleanups and simplifications. |
||
|---|---|---|
| .. | ||
| certs | ||
| collada | ||
| dist | ||
| doc | ||
| editor | ||
| editor_fonts | ||
| scripts | ||
| translations | ||
| SCsub | ||