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godot/servers/rendering/dummy/storage
Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
light_storage.cpp Fix LightmapGI causes crash when using --headless 2024-08-07 11:38:05 +02:00
light_storage.h Fix various typos 2025-01-08 14:47:42 +02:00
material_storage.cpp Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports 2025-01-06 19:25:11 -08:00
material_storage.h Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports 2025-01-06 19:25:11 -08:00
mesh_storage.cpp Add ArrayMesh::surface_remove 2024-11-27 13:46:15 +01:00
mesh_storage.h Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
particles_storage.h Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
texture_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
texture_storage.h Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports 2025-01-06 19:25:11 -08:00