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godot/modules/fbx/data
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
..
fbx_anim_container.h
fbx_bone.cpp
fbx_bone.h
fbx_material.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
fbx_material.h
fbx_mesh_data.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
fbx_mesh_data.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
fbx_node.h
fbx_skeleton.cpp Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
fbx_skeleton.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
import_state.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
model_abstraction.h
pivot_transform.cpp
pivot_transform.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00