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godot/editor/import
Rémi Verschelde 5f5ef98832 glTF: Fix tangent generation for non-blend shapes
PR #30877 was bogus as it made a blend shape-specific code block apply
to everything but blend shapes (as it seemed not to work properly *for*
blend shapes).

The proper fix should thus be to simply remove the problematic
block (and thus cleanup unnecessary logic).

Fixes #32712.

(cherry picked from commit 0034c88c57)
2020-05-01 10:56:58 +02:00
..
SCsub
atlas_import_failed.xpm
editor_import_collada.cpp
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv.cpp
resource_importer_csv.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp
resource_importer_scene.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp
resource_importer_wav.h