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godot/scene
Rémi Verschelde fd8c010541
Merge pull request #104677 from kleonc/tile_map_layer_self_modulation_fix
Fix applying `TileMapLayer.self_modulate` to tiles
2025-03-28 14:33:53 +01:00
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2d Merge pull request #104677 from kleonc/tile_map_layer_self_modulation_fix 2025-03-28 14:33:53 +01:00
3d CI: Fix godot regression project test 2025-03-26 17:33:18 +08:00
animation Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
audio Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
debugger Fix regressions regarding multiple remote object selection 2025-03-24 18:07:12 -03:00
gui Merge pull request #104662 from bruvzg/tab_pad_size 2025-03-28 14:33:38 +01:00
main Merge pull request #104399 from scgm0/Improve-Popup-content_scale_factor 2025-03-28 14:32:58 +01:00
resources Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
theme Merge pull request #100412 from havi05/tree-hover-on-selected 2025-03-13 08:57:18 -05:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Disable `ResourceFormatLoader/Saver`s of disabled classes 2025-03-21 14:23:05 -03:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00