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godot/editor/import/3d
Lukas Tenbrink e2931a5c19 Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
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collada.cpp Core: Unify display of error type prefixes 2025-06-09 20:18:51 +03:00
collada.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_import_collada.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
editor_import_collada.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_renamer.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
post_import_plugin_skeleton_renamer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_rest_fixer.cpp Make silhouette fixer use arc Quaternion constrructor instead look_at 2025-04-28 17:13:17 +09:00
post_import_plugin_skeleton_rest_fixer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_track_organizer.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_track_organizer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_obj.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
resource_importer_obj.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_scene.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
resource_importer_scene.h Allow attaching scripts to nodes in the Advanced Import Settings dialog 2025-06-10 09:35:24 -07:00
scene_import_settings.cpp Merge pull request #107211 from bruvzg/mat_ext_and_over 2025-06-10 12:30:26 +02:00
scene_import_settings.h Restore 3.x style material auto-extraction import option. 2025-06-10 12:03:45 +03:00