mirror of https://github.com/godotengine/godot
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines. |
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|---|---|---|
| .. | ||
| SCsub | ||
| detect.py | ||
| godot_server.cpp | ||
| logo.png | ||
| os_server.cpp | ||
| os_server.h | ||
| platform_config.h | ||