mirror of https://github.com/godotengine/godot
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines. |
||
|---|---|---|
| .. | ||
| patches | ||
| __init__.py | ||
| godotsharptools_build.py | ||
| make_cs_compressed_header.py | ||
| mono_configure.py | ||
| mono_reg_utils.py | ||
| tls_configure.py | ||