mirror of https://github.com/godotengine/godot
The "Use Parent Material" option now does something when enabled on a CanvasItem. As before, it's not just limited to a node's direct parent but can move up the tree until it finds a material. Also corrected a typo in rendering_device_vulkan.h that didn't merit its own commit. |
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| .. | ||
| SCsub | ||
| rendering_device_vulkan.cpp | ||
| rendering_device_vulkan.h | ||
| vulkan_context.cpp | ||
| vulkan_context.h | ||