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godot/servers/rendering
kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
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dummy rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_rd Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
storage Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
SCsub
instance_uniforms.cpp
instance_uniforms.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
renderer_canvas_cull.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_canvas_render.cpp
renderer_canvas_render.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_compositor.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
renderer_compositor.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_scene_cull.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
renderer_scene_cull.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_scene_render.cpp
renderer_scene_render.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_viewport.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
renderer_viewport.h Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
rendering_context_driver.cpp
rendering_context_driver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device.compat.inc Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
rendering_device.cpp Renderer: Fix Metal handling of cube textures; assert equal dimensions 2025-03-19 11:52:59 +11:00
rendering_device.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
rendering_device_binds.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
rendering_device_binds.h Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
rendering_device_commons.cpp Add ASTC HDR format variants 2025-02-13 11:45:42 -03:00
rendering_device_commons.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_driver.cpp
rendering_device_driver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_graph.cpp
rendering_device_graph.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_light_culler.cpp
rendering_light_culler.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_method.cpp
rendering_method.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_server_constants.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
rendering_server_default.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_server_globals.cpp
rendering_server_globals.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_compiler.cpp Clean up some uses of `String::substr` 2025-03-07 14:50:38 +01:00
shader_compiler.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_include_db.cpp
shader_include_db.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_language.cpp Merge pull request #103434 from Chaosus/shader_fix_unused_varying_warning 2025-03-12 10:31:42 -05:00
shader_language.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_preprocessor.cpp Clean up some uses of `String::substr` 2025-03-07 14:50:38 +01:00
shader_preprocessor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_types.cpp
shader_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_warnings.cpp Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
shader_warnings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00