mirror of https://github.com/godotengine/godot
`core/os/os.h` doesn't use `core/io/image.h`. It just brings transitive dependencies. Lots of dependencies because `core/os/os.h` is transitively included in almost every file of godot Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h` were used to prevent obscure errors involving `Ref<Image>` ^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by corresponding .h file with the same name Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| debugger | ||
| gui | ||
| main | ||
| resources | ||
| theme | ||
| SCsub | ||
| property_list_helper.cpp | ||
| property_list_helper.h | ||
| property_utils.cpp | ||
| property_utils.h | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.cpp | ||
| scene_string_names.h | ||