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godot/servers/rendering/renderer_rd
devloglogan 36128bfc29 Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
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effects Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
environment Merge pull request #106673 from retrotails/master 2025-06-06 17:37:09 +02:00
forward_clustered Merge pull request #80710 from apples/7174-apples-stencil 2025-06-12 01:15:35 +02:00
forward_mobile Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
shaders Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins 2025-06-12 22:48:58 +02:00
spirv-reflect
storage_rd Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
SCsub
cluster_builder_rd.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
cluster_builder_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_canvas_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_compositor_rd.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_compositor_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_scene_render_rd.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
renderer_scene_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
shader_rd.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
shader_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00