mirror of https://github.com/godotengine/godot
It has happened repeatedly that C++ code accidentally crept into the GDExtension C header, a notable example being use of the `bool` type. This change adds a CI step to check the header with a C-only compiler. |
||
|---|---|---|
| .. | ||
| android_builds.yml | ||
| godot_cpp_test.yml | ||
| ios_builds.yml | ||
| linux_builds.yml | ||
| macos_builds.yml | ||
| runner.yml | ||
| static_checks.yml | ||
| web_builds.yml | ||
| windows_builds.yml | ||