mirror of https://github.com/godotengine/godot
* Ensures thread safety when resources are destroyed. * Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe. * Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem. Supersedes #57533 |
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| SCsub | ||
| scene_debugger.cpp | ||
| scene_debugger.h | ||