mirror of https://github.com/godotengine/godot
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ |
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| .. | ||
| SCsub | ||
| api_generator.cpp | ||
| api_generator.h | ||
| config.py | ||
| godot_nativescript.cpp | ||
| godot_nativescript.h | ||
| nativescript.cpp | ||
| nativescript.h | ||
| register_types.cpp | ||
| register_types.h | ||