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godot/modules/gdscript/language_server
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
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gdscript_extend_parser.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
gdscript_extend_parser.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
gdscript_language_protocol.cpp
gdscript_language_protocol.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_language_server.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_language_server.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_text_document.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_text_document.h Fix language server thread crash 2024-12-02 10:31:15 -05:00
gdscript_workspace.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
gdscript_workspace.h
godot_lsp.h