mirror of https://github.com/godotengine/godot
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v |
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| .. | ||
| forward_clustered | ||
| forward_mobile | ||
| shaders | ||
| SCsub | ||
| cluster_builder_rd.cpp | ||
| cluster_builder_rd.h | ||
| effects_rd.cpp | ||
| effects_rd.h | ||
| pipeline_cache_rd.cpp | ||
| pipeline_cache_rd.h | ||
| renderer_canvas_render_rd.cpp | ||
| renderer_canvas_render_rd.h | ||
| renderer_compositor_rd.cpp | ||
| renderer_compositor_rd.h | ||
| renderer_scene_environment_rd.cpp | ||
| renderer_scene_environment_rd.h | ||
| renderer_scene_gi_rd.cpp | ||
| renderer_scene_gi_rd.h | ||
| renderer_scene_render_rd.cpp | ||
| renderer_scene_render_rd.h | ||
| renderer_scene_sky_rd.cpp | ||
| renderer_scene_sky_rd.h | ||
| renderer_storage_rd.cpp | ||
| renderer_storage_rd.h | ||
| shader_compiler_rd.cpp | ||
| shader_compiler_rd.h | ||
| shader_rd.cpp | ||
| shader_rd.h | ||