mirror of https://github.com/godotengine/godot
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v |
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| .. | ||
| export | ||
| SCsub | ||
| context_gl_osx.h | ||
| context_gl_osx.mm | ||
| crash_handler_osx.h | ||
| crash_handler_osx.mm | ||
| detect.py | ||
| dir_access_osx.h | ||
| dir_access_osx.mm | ||
| display_server_osx.h | ||
| display_server_osx.mm | ||
| godot_main_osx.mm | ||
| joypad_osx.cpp | ||
| joypad_osx.h | ||
| logo.png | ||
| os_osx.h | ||
| os_osx.mm | ||
| platform_config.h | ||
| platform_osx_builders.py | ||
| vulkan_context_osx.h | ||
| vulkan_context_osx.mm | ||