mirror of https://github.com/godotengine/godot
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v |
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|---|---|---|
| .. | ||
| api | ||
| export | ||
| js | ||
| .eslintrc.engine.js | ||
| .eslintrc.js | ||
| .eslintrc.libs.js | ||
| SCsub | ||
| audio_driver_javascript.cpp | ||
| audio_driver_javascript.h | ||
| detect.py | ||
| display_server_javascript.cpp | ||
| display_server_javascript.h | ||
| dom_keys.inc | ||
| emscripten_helpers.py | ||
| godot_audio.h | ||
| godot_js.h | ||
| http_client.h.inc | ||
| http_client_javascript.cpp | ||
| javascript_main.cpp | ||
| javascript_runtime.cpp | ||
| javascript_singleton.cpp | ||
| logo.png | ||
| os_javascript.cpp | ||
| os_javascript.h | ||
| package-lock.json | ||
| package.json | ||
| platform_config.h | ||
| run_icon.png | ||