mirror of https://github.com/godotengine/godot
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v |
||
|---|---|---|
| .. | ||
| build_scripts | ||
| doc_classes | ||
| editor | ||
| glue | ||
| icons | ||
| mono_gd | ||
| utils | ||
| .gitignore | ||
| Directory.Build.props | ||
| SCsub | ||
| SdkPackageVersions.props | ||
| __init__.py | ||
| class_db_api_json.cpp | ||
| class_db_api_json.h | ||
| config.py | ||
| csharp_script.cpp | ||
| csharp_script.h | ||
| godotsharp_defs.h | ||
| godotsharp_dirs.cpp | ||
| godotsharp_dirs.h | ||
| managed_callable.cpp | ||
| managed_callable.h | ||
| mono_gc_handle.cpp | ||
| mono_gc_handle.h | ||
| register_types.cpp | ||
| register_types.h | ||
| signal_awaiter_utils.cpp | ||
| signal_awaiter_utils.h | ||