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godot/drivers/gles3/storage
Evan Todd 87efa4d210 Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.cpp Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
config.h Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
light_storage.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
light_storage.h Fix various typos 2025-01-08 14:47:42 +02:00
material_storage.cpp Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
material_storage.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
mesh_storage.cpp Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
mesh_storage.h Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
particles_storage.cpp Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
particles_storage.h Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
render_scene_buffers_gles3.cpp Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
render_scene_buffers_gles3.h Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
texture_storage.cpp Add check for float texture linear filtering support 2025-01-27 22:12:08 -05:00
texture_storage.h Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
utilities.cpp Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
utilities.h Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00