mirror of https://github.com/godotengine/godot
- Skip sampling shadows if attenuation is very small. - Skip computing diffuse and specular light if attenuation and shadow are very small. |
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|---|---|---|
| .. | ||
| SCsub | ||
| best_fit_normal.glsl | ||
| scene_forward_clustered.glsl | ||
| scene_forward_clustered_inc.glsl | ||