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godot/servers/rendering/renderer_rd/shaders/forward_clustered
Dario 0ce4c6dac3 Improve performance of shader lighting code in Forward renderers.
- Skip sampling shadows if attenuation is very small.
- Skip computing diffuse and specular light if attenuation and shadow are very small.
2024-11-27 12:20:31 -03:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Improve performance of shader lighting code in Forward renderers. 2024-11-27 12:20:31 -03:00
scene_forward_clustered_inc.glsl Add multiple specialization constants to Forward+ and Mobile. 2024-11-04 14:35:40 -03:00