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godot/servers/rendering
Thaddeus Crews 9dd6c4dbac
Merge pull request #112927 from allenwp/fix_clamping_in_tonemap_mobile
Fix inconsistent color clamping between Mobile and Forward+.
2025-11-25 12:55:13 -06:00
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dummy Merge pull request #108516 from KoBeWi/file_graveyard 2025-11-14 14:23:06 -06:00
environment
renderer_rd Merge pull request #112927 from allenwp/fix_clamping_in_tonemap_mobile 2025-11-25 12:55:13 -06:00
storage Fix glow visual compatibility regression (issue #112469) 2025-11-07 04:07:41 +00:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_cull.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_render.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
renderer_viewport.cpp Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
renderer_viewport.h More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device.h Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_binds.cpp
rendering_device_binds.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_commons.cpp
rendering_device_commons.h Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +11:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_graph.cpp 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_graph.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.h Merge pull request #108516 from KoBeWi/file_graveyard 2025-11-14 14:23:06 -06:00
rendering_server.compat.inc
rendering_server.cpp Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
rendering_server.h Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
rendering_server_constants.h
rendering_server_default.cpp Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
rendering_server_default.h CommandQueueMT: Reduce lock contention in cases of single flusher 2025-11-21 11:11:30 +01:00
rendering_server_globals.h
rendering_shader_container.cpp Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_container.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
shader_compiler.cpp
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp disable discard and frag errors in gdshaderinc 2025-11-08 17:26:59 +01:00
shader_language.h Fix ternary expression for structs in shaders 2025-10-05 14:47:16 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
shader_types.h
shader_warnings.cpp
shader_warnings.h