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godot/thirdparty/sdl/core/linux
Nintorch 0e19ad507e Fix the usage of libudev and dbus with SDL
Previously, libudev was ignored if SOWRAP_ENABLED was defined (it is defined by default) because otherwise it would crash CI builds due to a missing header, and dbus was always linked dynamically. This commit should fix this issue and make libudev usable again
2025-07-31 15:05:06 +05:00
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SDL_dbus.c
SDL_dbus.h
SDL_evdev.c
SDL_evdev.h
SDL_evdev_capabilities.c
SDL_evdev_capabilities.h
SDL_evdev_kbd.c
SDL_evdev_kbd.h
SDL_evdev_kbd_default_accents.h
SDL_evdev_kbd_default_keymap.h
SDL_fcitx.c
SDL_fcitx.h
SDL_ibus.c
SDL_ibus.h
SDL_ime.c
SDL_ime.h
SDL_system_theme.c
SDL_system_theme.h
SDL_threadprio.c
SDL_udev.c
SDL_udev.h