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godot/platform/visionos
Thaddeus Crews 5240f1c283
Merge pull request #108658 from bruvzg/ed_pl_init
[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
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api
doc_classes mention 'build version' in iOS, macOS, and visionOS export docs 2025-08-13 23:22:31 +02:00
export Merge pull request #108658 from bruvzg/ed_pl_init 2025-09-30 18:35:25 -05:00
README.md Merge pull request #107789 from rsanchezsaez/apple/apple-embedded-export-template 2025-09-19 13:07:09 -05:00
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detect.py
display_layer_visionos.h
display_layer_visionos.mm
display_server_visionos.h
display_server_visionos.mm Cleanup and unify `DisplayServer` screen methods and documentation. 2025-06-02 08:03:48 +03:00
godot_view_visionos.h
godot_view_visionos.mm
main_visionos.mm
os_visionos.h
os_visionos.mm
platform_config.h
platform_thread.h
platform_visionos_builders.py
visionos.h

README.md

visionOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the visionOS platform port.

This platform derives from the Apple Embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation

The compiling and exporting process is the same as on iOS, but replacing the ios parameter by visionos.