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godot/modules/gltf/editor
Thaddeus Crews 500e0d5dc4
Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility
Implement `KHR_node_visibility` in the GLTF module
2025-04-24 17:18:51 -05:00
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editor_import_blend_runner.cpp Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
editor_import_blend_runner.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.cpp Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_settings.cpp Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility 2025-04-24 17:18:51 -05:00
editor_scene_exporter_gltf_settings.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_importer_blend.cpp Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default. 2025-04-23 12:47:31 +03:00
editor_scene_importer_blend.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_scene_importer_gltf.cpp Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_scene_importer_gltf.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00