mirror of https://github.com/godotengine/godot
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. |
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| .. | ||
| SCsub | ||
| dir_access_unix.cpp | ||
| dir_access_unix.h | ||
| file_access_unix.cpp | ||
| file_access_unix.h | ||
| ip_unix.cpp | ||
| ip_unix.h | ||
| memory_pool_static_malloc.cpp | ||
| memory_pool_static_malloc.h | ||
| mutex_posix.cpp | ||
| mutex_posix.h | ||
| os_unix.cpp | ||
| os_unix.h | ||
| packet_peer_udp_posix.cpp | ||
| packet_peer_udp_posix.h | ||
| semaphore_posix.cpp | ||
| semaphore_posix.h | ||
| stream_peer_tcp_posix.cpp | ||
| stream_peer_tcp_posix.h | ||
| tcp_server_posix.cpp | ||
| tcp_server_posix.h | ||
| thread_posix.cpp | ||
| thread_posix.h | ||