mirror of https://github.com/godotengine/godot
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
on lights that have a non-zero size.
- When shadow blurring is disabled, lights that have a non-zero size will
not use PCSS-like soft shadows, speeding up shadow rendering
considerably.
- Some property hints now allow more precise values.
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|---|---|---|
| .. | ||
| audio | ||
| camera | ||
| debugger | ||
| extensions | ||
| physics_2d | ||
| physics_3d | ||
| rendering | ||
| text | ||
| xr | ||
| SCsub | ||
| audio_server.cpp | ||
| audio_server.h | ||
| camera_server.cpp | ||
| camera_server.h | ||
| display_server.cpp | ||
| display_server.h | ||
| display_server_headless.h | ||
| navigation_server_2d.cpp | ||
| navigation_server_2d.h | ||
| navigation_server_3d.cpp | ||
| navigation_server_3d.h | ||
| physics_server_2d.cpp | ||
| physics_server_2d.h | ||
| physics_server_2d_wrap_mt.cpp | ||
| physics_server_2d_wrap_mt.h | ||
| physics_server_3d.cpp | ||
| physics_server_3d.h | ||
| physics_server_3d_wrap_mt.cpp | ||
| physics_server_3d_wrap_mt.h | ||
| register_server_types.cpp | ||
| register_server_types.h | ||
| rendering_server.cpp | ||
| rendering_server.h | ||
| server_wrap_mt_common.h | ||
| text_server.cpp | ||
| text_server.h | ||
| xr_server.cpp | ||
| xr_server.h | ||