mirror of https://github.com/godotengine/godot
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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| .. | ||
| SCsub | ||
| camera_attributes_storage.cpp | ||
| camera_attributes_storage.h | ||
| compositor_storage.cpp | ||
| compositor_storage.h | ||
| environment_storage.cpp | ||
| environment_storage.h | ||
| light_storage.h | ||
| material_storage.h | ||
| mesh_storage.cpp | ||
| mesh_storage.h | ||
| particles_storage.h | ||
| render_data.cpp | ||
| render_data.h | ||
| render_scene_buffers.cpp | ||
| render_scene_buffers.h | ||
| render_scene_data.cpp | ||
| render_scene_data.h | ||
| texture_storage.h | ||
| utilities.cpp | ||
| utilities.h | ||
| variant_converters.h | ||