mirror of https://github.com/godotengine/godot
- Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode. |
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| .. | ||
| aidl/com/android/vending/licensing | ||
| patches | ||
| res | ||
| src | ||
| srcTest/java/org/godotengine/godot/utils | ||
| AndroidManifest.xml | ||
| build.gradle | ||