mirror of https://github.com/godotengine/godot
- Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode. |
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| .. | ||
| config | ||
| crypto | ||
| debugger | ||
| error | ||
| extension | ||
| input | ||
| io | ||
| math | ||
| object | ||
| os | ||
| string | ||
| templates | ||
| variant | ||
| SCsub | ||
| core_bind.compat.inc | ||
| core_bind.cpp | ||
| core_bind.h | ||
| core_builders.py | ||
| core_constants.cpp | ||
| core_constants.h | ||
| core_globals.cpp | ||
| core_globals.h | ||
| core_string_names.cpp | ||
| core_string_names.h | ||
| doc_data.cpp | ||
| doc_data.h | ||
| register_core_types.cpp | ||
| register_core_types.h | ||
| typedefs.h | ||
| version.h | ||