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godot/editor/debugger
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
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debug_adapter Clean up Hash Functions 2022-06-20 12:54:19 +02:00
SCsub
editor_debugger_inspector.cpp i18n: Misc fixes translation strings 2022-06-08 12:57:54 +02:00
editor_debugger_inspector.h
editor_debugger_node.cpp
editor_debugger_node.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp
editor_debugger_tree.h
editor_network_profiler.cpp
editor_network_profiler.h
editor_performance_profiler.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
editor_performance_profiler.h
editor_profiler.cpp
editor_profiler.h
editor_visual_profiler.cpp
editor_visual_profiler.h
script_editor_debugger.cpp Fixing Print_rich which only displays correctly in terminal 2022-07-01 04:34:19 +09:00
script_editor_debugger.h