mirror of https://github.com/godotengine/godot
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator` |
||
|---|---|---|
| .. | ||
| android | ||
| doc_classes | ||
| gdnative | ||
| icons | ||
| include | ||
| nativescript | ||
| net | ||
| pluginscript | ||
| tests | ||
| videodecoder | ||
| xr | ||
| SCsub | ||
| config.py | ||
| gdnative.cpp | ||
| gdnative.h | ||
| gdnative_api.json | ||
| gdnative_builders.py | ||
| gdnative_library_editor_plugin.cpp | ||
| gdnative_library_editor_plugin.h | ||
| gdnative_library_singleton_editor.cpp | ||
| gdnative_library_singleton_editor.h | ||
| register_types.cpp | ||
| register_types.h | ||