mirror of https://github.com/godotengine/godot
Allows customization of the maximum time a client is allowed to stay in
the the "pending" state (i.e. awaiting HTTP handshake).
This used to be 1 second by before, the new default is 3 seconds.
(cherry picked from commit
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| .. | ||
| WebSocketClient.xml | ||
| WebSocketMultiplayerPeer.xml | ||
| WebSocketPeer.xml | ||
| WebSocketServer.xml | ||