mirror of https://github.com/godotengine/godot
Adjust the logic for position and scale animation tracks in the Apply Node Transforms case To match how we adjust bone pose/rest, use basis.orthonormalized() for parentless bones. |
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| .. | ||
| collada.cpp | ||
| collada.h | ||
| editor_import_collada.cpp | ||
| editor_import_collada.h | ||
| post_import_plugin_skeleton_renamer.cpp | ||
| post_import_plugin_skeleton_renamer.h | ||
| post_import_plugin_skeleton_rest_fixer.cpp | ||
| post_import_plugin_skeleton_rest_fixer.h | ||
| post_import_plugin_skeleton_track_organizer.cpp | ||
| post_import_plugin_skeleton_track_organizer.h | ||
| resource_importer_obj.cpp | ||
| resource_importer_obj.h | ||
| resource_importer_scene.cpp | ||
| resource_importer_scene.h | ||
| scene_import_settings.cpp | ||
| scene_import_settings.h | ||