mirror of https://github.com/godotengine/godot
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. |
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| .. | ||
| check_ci_log.py | ||
| copyright_headers.py | ||
| dotnet_format.py | ||
| file_format.py | ||
| gitignore_check.sh | ||
| header_guards.py | ||
| install_d3d12_sdk_windows.py | ||
| install_vulkan_sdk_macos.sh | ||
| make_icons.sh | ||
| make_tarball.sh | ||
| validate_extension_api.sh | ||