mirror of https://github.com/godotengine/godot
Dilate fills gaps that are caused by the rasterization. Previously denoise was done before dilate which caused the gaps to become filled (non-zero). This resulted that the gaps were not recognized by dilate and the background color leaked. This is fixed by executing dilate before denoise. |
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| .. | ||
| SCsub | ||
| config.py | ||
| lightmapper_rd.cpp | ||
| lightmapper_rd.h | ||
| lm_blendseams.glsl | ||
| lm_common_inc.glsl | ||
| lm_compute.glsl | ||
| lm_raster.glsl | ||
| register_types.cpp | ||
| register_types.h | ||