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godot/servers/rendering/renderer_rd/environment
Khasehemwy d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
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fog.cpp Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
fog.h
gi.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
gi.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
sky.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
sky.h