mirror of https://github.com/godotengine/godot
No memory is actually saved when using this, so lossless modes are still recommended as they look better and load faster. |
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|---|---|---|
| .. | ||
| dynwrappers | ||
| SCsub | ||
| detect_prime_x11.cpp | ||
| detect_prime_x11.h | ||
| display_server_x11.cpp | ||
| display_server_x11.h | ||
| gl_manager_x11.cpp | ||
| gl_manager_x11.h | ||
| key_mapping_x11.cpp | ||
| key_mapping_x11.h | ||
| vulkan_context_x11.cpp | ||
| vulkan_context_x11.h | ||