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godot/modules/multiplayer/editor
Fabio Alessandrelli 042b264c55 [MP] Fix division by zero in network profiler
The debugger reports synchronizers with empty state to the editor
even if no data is being sent to other peers.

The editor conditional to avoid division by zero was checking the wrong
variable.
2024-09-02 13:29:38 +02:00
..
editor_network_profiler.cpp
editor_network_profiler.h
multiplayer_editor_plugin.cpp
multiplayer_editor_plugin.h
replication_editor.cpp
replication_editor.h