mirror of https://github.com/godotengine/godot
* Added explicit return type to the SNAME macro. * Add some extra SNAME usages. * Change some ClassDB methods to use const StringName & arguments. * Cache the Window parent in Control because it's used in is_layout_rtl(), which is called often. * Only enable internal processing for viewports that need it. * Change CanvasItem::group to be a StringName because it's only used as that. |
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| .. | ||
| SCsub | ||
| node_path.cpp | ||
| node_path.h | ||
| optimized_translation.cpp | ||
| optimized_translation.h | ||
| print_string.cpp | ||
| print_string.h | ||
| string_buffer.h | ||
| string_builder.cpp | ||
| string_builder.h | ||
| string_name.cpp | ||
| string_name.h | ||
| translation.cpp | ||
| translation.h | ||
| translation_po.cpp | ||
| translation_po.h | ||
| ucaps.h | ||
| ustring.cpp | ||
| ustring.h | ||