mirror of https://github.com/godotengine/godot
In extension_api.json we want to expose properties that are meant to access a class attribute from script (i.e. `Node2D.position`). However property system is also used in Godot to declare attributes accessible from the node editor: - property with '/' in their name - property array with NIL type that represents an array |
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| .. | ||
| SCsub | ||
| extension_api_dump.cpp | ||
| extension_api_dump.h | ||
| gdnative_interface.cpp | ||
| gdnative_interface.h | ||
| make_wrappers.py | ||
| native_extension.cpp | ||
| native_extension.h | ||
| native_extension_manager.cpp | ||
| native_extension_manager.h | ||