mirror of https://github.com/godotengine/godot
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| tests | ||
| SCsub | ||
| input_default.cpp | ||
| input_default.h | ||
| main.cpp | ||
| main.h | ||
| performance.cpp | ||
| performance.h | ||
| splash.h | ||