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godot/scene/3d/physics
Lukas Tenbrink 33689d7beb Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
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joints Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
SCsub
animatable_body_3d.cpp
animatable_body_3d.h
area_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
area_3d.h
character_body_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
character_body_3d.h
collision_object_3d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
collision_object_3d.h Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
kinematic_collision_3d.cpp
kinematic_collision_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physical_bone_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
physical_bone_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
physical_bone_simulator_3d.cpp Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physical_bone_simulator_3d.h Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physics_body_3d.cpp Fix ancestry constructors 2025-09-23 08:23:55 +01:00
physics_body_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
ray_cast_3d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
ray_cast_3d.h
rigid_body_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
rigid_body_3d.h
shape_cast_3d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
shape_cast_3d.h
soft_body_3d.compat.inc
soft_body_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
soft_body_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
spring_arm_3d.cpp
spring_arm_3d.h Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
static_body_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
static_body_3d.h
vehicle_body_3d.cpp FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00
vehicle_body_3d.h FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00