1
0
Fork 0
godot/servers/rendering
Rudolph Bester a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
..
dummy Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
environment
renderer_rd Fix VVL errors by changing frag_color to FP32 and dFdx/y. 2025-06-26 13:42:17 -03:00
storage Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_canvas_cull.h Increase chunk limit for known problematic RID_Owners. 2025-04-16 17:03:47 -07:00
renderer_canvas_render.cpp
renderer_canvas_render.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_compositor.cpp Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
renderer_compositor.h
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_cull.h Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_occlusion_cull.cpp Change Occlusion Culling Buffer debug view to use log scaling 2025-05-12 20:46:18 +02:00
renderer_scene_occlusion_cull.h Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks 2025-06-02 18:51:19 -05:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.h Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device_binds.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_binds.h
rendering_device_commons.cpp Metal: Fix multi-view support 2025-05-29 11:30:26 +10:00
rendering_device_commons.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
rendering_device_driver.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_driver.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_graph.cpp Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
rendering_device_graph.h Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
rendering_server_constants.h
rendering_server_default.cpp Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 2025-05-27 13:06:31 -05:00
rendering_server_default.h Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Support 64-bit sizes in Compression 2025-06-03 00:03:01 -07:00
rendering_shader_container.h Avoid -Wmissing-declarations warning in RenderingShaderContainer 2025-05-31 14:01:30 -07:00
rendering_shader_library.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
shader_compiler.cpp Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_compiler.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Prevent ternary expression with a sampler types in shaders 2025-06-21 15:52:33 +03:00
shader_language.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_warnings.cpp Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
shader_warnings.h