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godot/modules/gltf
Haoyu Qiu 1301343f42 Improve auto-translation of editor's top & bottom bars
- The main menu
- The run bar
- The update spinner
- The bottom panel buttons
2025-06-18 21:11:32 +08:00
..
doc_classes GLTF: Support 64-bit sizes in glTF import and export 2025-06-05 12:40:21 -07:00
editor Improve auto-translation of editor's top & bottom bars 2025-06-18 21:11:32 +08:00
extensions Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
structures GLTF: Support 64-bit sizes in glTF import and export 2025-06-05 12:40:21 -07:00
tests Allow attaching scripts to nodes in the Advanced Import Settings dialog 2025-06-10 09:35:24 -07:00
README.md
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gltf_document.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
gltf_document.h Merge pull request #104184 from aaronfranke/gltf-non-joint-leaf 2025-06-09 12:31:42 -05:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 -08:00
gltf_state.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gltf_template_convert.h Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
register_types.cpp Allow to override editor settings per project 2025-06-02 17:51:26 +02:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skin_tool.cpp Comments spelling fixes 2025-06-15 01:36:10 +02:00
skin_tool.h Implement naming version system for FBX and Blend importers like glTF 2025-06-10 09:42:54 -07:00

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.